
Marvin G. Fuller, Ph.D.
I’ve always believed that math and computer science are languages for understanding the world—and that every student deserves access to those tools. That belief has guided my work across K–12 and higher education, content creation, and consulting.
Education
Doctorate of Philosophy in Education (Ph.D.), specializing in Educational Technology - Walden University
Masters of Arts (M.A.) in Education - Adams State College
Masters of Arts (M.A.) in Counseling - Webster University
Bachelors of Science (B.S.) in Psychology - Missouri University of Science and Technology (Minors in Mathematics, Computer Science, and Speech & Media Studies)
Related Experience
Curriculum & Instruction:
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Designed and implemented a 3-year middle grades computer science curriculum (Governor's grant, Georgia) preparing students for AP/college.
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Developed and implemented STEM curriculum integrating robotics, video game design, and 3D modeling.
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Created standards-based, learning activities connecting concrete concepts to real-world problems (grades 2 - college).
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Applied game-based learning principles to enhance learning environments.
Professional Development & Leadership:
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Developed and delivered workshops (1 hour to multi-day, up to 100 adults) on pedagogy, assessment, math, and computer science education.
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Coached teachers individually through observation, best practices, and targeted support.
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Coordinated academic activities across multiple universities.
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Created and deployed a virtual professional development platform and content.
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Developed multimedia to support curriculum implementation and communicate state education initiatives (legislation, standards adoption).
Assessment & Evaluation:
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Developed and evaluated district and state-level assessments for quality and best practices.
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Evaluated digital game-based learning products, providing feedback on target audience, inclusivity, and alignment.
Additional Experience:
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Over 20 years of experience as an educator (grades 2 - college and professionals).
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Authored grants for not-for-profit programs.
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Provided consultation services for educational game development.
Academic Interests
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Implementation and adoption of educational technology
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Methods for impacting computational thinking through the teaching of data science using Python
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Practices of computer science education focusing on programming
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Game-based learning implementation and task management
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The relationship between cognitive neuroscience principles and machine learning applications
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Use of highly interactive virtual environments (HIVEs) for learning
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Cyber security education practices and simulation methods
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Csikszentmihalyi’s flow theory in relationship to learner engagement
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Roger’s diffusion theory applied to technology adoption and integration
- Developmental and conceptual mathematics understanding
- Professional development buy-in and follow-through
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Universal design for learning including standards based learning
Research & Publications
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Dissertation: Interactions Between Patterns of Gamer-Behaviors and Time-on-Task for Mathematics Remediation in a Game-Based HIVE.
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Fuller, M. G. and Beck, D. E. (2015). Relationships between learner and environment: Learner traits in serious games. Proceedings from I/ITSEC 2015: The Interservice/Industry, Simulations, and Education Conference.
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Harvey Jr., E. P., Fuller, M. G., and Harvey III, E. P. (2015). The Secret for STEM Success: Employing Technology for Math Proficiency. Proceedings from I/ITSEC 2015: The Interservice/Industry, Simulations, and Education Conference.
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Fuller, M. G. (2017). Developing computational thinking: A programming focused, middle grades computer science curriculum. White Paper.